alephone

package: AlephOne

title: alephone(6)

summary: game engine based on Marathon 2

text:
# alephone(6)

## NAME
alephone - game engine based on Marathon 2

## SYNOPSIS
alephone [ options ] [ directory ]

## DESCRIPTION
Aleph One is an open-source descendant of Bungie's Marathon 2 first-person 3D shooting game. Aleph One runs Marathon 2, Marathon Infinity, and 3rd-party content on a wide variety of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and more.

## OPTIONS
-h, --help

Show summary of options.

-v, --version

Show version of program.

-d, --debug

Allow saving of core files after crashes.

-f, --fullscreen

Run the game fullscreen.

-w, --windowed

Run the game in a window.

-g, --nogl

Do not use OpenGL.

-s, --nosound

Do not access the sound card.

-m, --nogamma

Disable gamma table effects (menu fades).

-j, --nojoystick

Do not initialize joysticks.

directory

Directory containing the data files of a scenario (map file, scripts, etc.)

## ENVIRONMENT
ALEPHONE_DATA

Directories that are searched for data files. This is a colon-separated list. Entries later in the list have precedence over entries earlier in the list.

## FILES
~/.alephone

Aleph One personalization directory. Alephone stores preferences, game recordings, saved games, and screen shots there. If ALEPHONE_DATA is not set, alephone searches this directory for data files after searching the directory given as its argument.

## BUGS
If ALEPHONE_DATA is set, the directory argument is ignored.

## SEE ALSO
The latest news regarding engine and scenario development can be found at the project web site ⟨URL: http://source.bungie.org/ ⟩.

branch: sisyphus


arx

package: ArxLibertatis

title: arx(6)

text:
# arx(6)

## NAME
arx - Arx Libertatis, a cross-platform port of Arx Fatalis

## SYNOPSIS
arx [-hnl] [-d data-dir] [-u user-dir] [-c config-dir] [-g debug-spec]

## DESCRIPTION
arx is the main executable of Arx Libertatis, a cross-platform port of the first-person role-playing game Arx Fatalis. You will need the data from the original Arx Fatalis to run the game. See https://arx.vg/data for where you can get it.

## OPTIONS SUMMARY
Here is a short summary of the options available in arx. Please refer to the detailed documentation below for a complete description.

Generic options:

```
 -h --help               Show supported options

 -g --debug LEVELS       Set debug output levels

 --benchmark[=TIMELIMIT] Log loading times and framerates

 --debug-gl[=MODE]       Enable OpenGL debug output

 --override-gl OVERRIDES Override OpenGL extensions
```

Search path options:

```
 -n --no-data-dir        Don't automatically detect data directories

 -d --data-dir DIR       Where to find the data files (can be repeated)

 -u --user-dir DIR       Where to store user-specific files

 -c --config-dir DIR     Where to store config files

 -l --list-dirs          List the searched user and data directories
```

Startup options:

--loadlevel LEVELID Load a specific level

--loadsave SAVEFILE Load a specific savegame file

--loadslot SAVESLOT Load a specific savegame slot

--skiplogo Skip logos at startup

## OPTIONS
--benchmark[=TIMELIMIT]

Log time taken for startup, loading levels and shutdown, and the minimum, maximum and average framerate. If a TIMELIMIT argument is given, the game will exit after the specified amout of time has been spent rendering normal frames. This time does not include the startup or loading time. Valid values are a number, optionally followed by a unit. Valid units are "ms" (milliseconds), "s" (seconds), "m" (minutes) and "h" (hours). The default unit is milliseconds.

This option can be combined with the --loadlevel, --loadsave or --loadslot options to benchmark a specific scene.

-c, --config-dir=DIR

By default arx will store configuration files in directories specified by the XDG Base Directory Specification. This option overrides the directory where config files are loaded from and saved to.

-d, --data-dir=DIR

Arx Libertatis will look for data files in directories specified by the XDG Base Directory Specification and in the directory containing the game executable. Besides the system-wide data directory, data files are also loaded from the user directory, which can be set by the --user-dir option. This option adds additional directories to search for data files before the detected system-wide directories, but after the user directory. To override the detected data directories combine it with the --no-data-dir option.

The --data-dir option can be repeated to add multiple data directories, in which case they are searched in the order provided.

See https://arx.vg/paths and the --list-dirs output for more details.

Use arx-install-data(1) to extract and install the required data files from the various different Arx Fatalis setup executables, archives, CDROMs and existing installs.

-g, --debug=LEVELS

This option can be used to enable debug output for debug builds of Arx Libertatis. For non-debug build, this option is not very useful but recognized for convenience.

--debug-gl[=MODE]

Control OpenGL context type and debug output from the OpenGL driver. The following modes are possible:

"enabled" Enable additional error checks in the OpenGL driver and log all reported errors. This is the mode used when --debug-gl is specified with no MODE argument.

"ignored" Enable only the standard OpenGL error checks required by the standard and ignore all errors.

"noerror" Tell the OpenGL driver to assume that there will be no errors. Will fall back to "ignored" if not supported.

"default" Select one of the above modes depending on the build type and enabled features. This is the default when --debug-gl is not used.

-h, --help

Show a list of the supported options.

-l, --list-dirs

Show the data, user and config search directories and how they were determined. To adjust the search directories, use the --no-data-dir, --data-dir, --user-dir and --config-dir options.

--loadlevel=LEVELID

Load a level immediately after startup, without displaying logos or the main menu. LEVELID is the number of the level to be loaded.

--loadsave=SAVEFILE

Load a save file immediately after startup, without displaying logos or the main menu. SAVEFILE is the path of the save directory or .sav file to be loaded.

--loadslot=SAVESLOT

Load a save file immediately after startup, without displaying logos or the main menu. SAVESLOT is the index of the save slot to be loaded.

-n, --no-data-dir

Disables looking for default data directories. Default user and config directories and data directories provided using the --data-dir option are still searched. This option can be used for portable setups where user, config and data files are all in the current directory: arx --no-data-dir --user-dir=. --config-dir=.

--override-gl=OVERRIDES

Overrides the used OpenGL extensions and features. By default, Arx Libertatis will use all extensions that the driver claims to support except for some that are known to cause issues with certain drivers. This options allows the user to disable additional extensions or re-enable extensions that are by default disabled. It will not make Arx Libertatis attempt to use extensions that the driver does not claim to support. The overrides passed to this option are parsed after, and thus overrride, those in the extension_override setting in the [video] section of cfg.ini which is in turn applied after the built-in driver quirk overrides.

All disabled extensions - either by built-in rules or user-supplied overrides are logged.

The override string is made up of a series of override tokens separated by whitespace. Supported overrides are:

"-GL_ext": Disable OpenGL extension GL_ext.

"+GL_ext": Re-enable OpenGL extension GL_ext if it was disabled by a previous token (including built-in driver quirk rules).

"GLx.y", "x.y", "GLxy" or "xy": Re-enable extensions part of OpenGL version x.y and disabling all others

"GLx" or "x": Re-enable extensions part of OpenGL version x.0 and disabling all others

"+*" or "+": Re-enable all non-core OpenGL extensions

"-*" or "-" Re-enable extensions part of any known OpenGL version and disabling all others

Note that the version overrrides (i.e. all except "-GL_ext" and "+GL_ext") fully override the set of allowed extensions and thus make all previous tokens meaningless. In particular, --override-gl="+" will disable both the built-in driver quirk overrides and the extension_override setting while --override-gl="1.5" will disable the use of all optional extensions.

--skiplogo

Don't display Logo images at startup. Currently this will not skip the intro cutscene.

-u, --user-dir=DIR

By default arx will store user files (saves, etc.) in directories specified by the XDG Base Directory Specification. This option overrides the directory where user files are loaded from and saved to. Configuration files are not stored in the user directory, but in a separate directory that can be set by the --user-dir option.

The user directory will also be used to load data, overwriting resources from the system-wide data directories amd from directories specified by the --data-dir option.

## SEE ALSO
arx-install-data(1), arxsavetool(1), arxunpak(1)

## BUGS
To view known bugs and report new ones, please visit https://bugs.arx-libertatis.org/.


critter

package: CriticalMass

title: critter(6)

summary: Space shootemup resembling Galaxian

text:
# critter(6)

## NAME
Critical Mass - Space shootemup resembling Galaxian

## SYNOPSIS
criticalmass [options]

## DESCRIPTION
This manual page documents the game Critical Mass. This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page.

criticalmass is a space shootemup similar to Galaxian. The basic idea is simple: you move your ship back and forth at the bottom of the screen, shooting up, while bad guys fly around and shoot down.

Additional documentation is available in /usr/share/doc/criticalmass/Readme.html .

## OPTIONS
+fullscreen 0, +fullscreen 1

Run in windowed or in fullscreen mode, respectively.

+soundtrack FILE

Use the given file as a soundtrack.

+skill LEVEL

Start with the given skill level. LEVEL must be one of "ROOKIE", "NORMAL", "EXPERT", and "INSANE".

## SEE ALSO
/usr/share/doc/criticalmass/Readme.html

## AUTHOR
Criticalmass was written by Frank Becker <crittermail2005 at telus dot net>

This manual page was written by Daniel Burrows <dburrows at debian dot org>, for the Debian GNU/Linux system (but may be used by others).


kobodl

package: KoboDeluxe

title: kobodl(6)

text:
# kobodl(6)

## NAME
kobodl - Kobo Deluxe, an enhanced version of the scrolling game XKobo

## SYNOPSIS
kobodl [ options ]

## DESCRIPTION
Kobo Deluxe is a 3'rd person scrolling 2D shooter with a simple and responsive control system - which you'll need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you're trying to destroy the labyrinth shaped bases. There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully.

Kobo Deluxe has an improved graphics engine that delivers smoother animation, while keeping the game logic totally accurate and predictable regardless of frame rate. It also adds sound effects, new graphics, fullscreen mode, four extra skill levels with smoother gameplay and various other features expected from a modern game. (There is still a "Clasic" mode that plays exactly like the original XKobo.)

Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs on all major operating systems, as well as some more unusual platforms. It can also use OpenGL for accelerated rendering, through glSDL.

In short, Kobo Deluxe is loads of classical arcade style fun for just about any machine with graphics and sound!

## CONTROLS
The ship can be controlled with the keyboard, or optionally a mouse or joystick. With the keyboard, the arrow keys move the ship (two keys for diagonals), and the shift and ctrl keys shoots. The numeric key pad can also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals. Escape enters the meny system, from where it is possible to change settings, start a new game or exit the game.

## OPTIONS
Note that all relevant options can be also configured in the config file, which can be edited directly, or using the options menus in the game.

-[no]logfile

Log To File. Default: Off.

-logformat

Log File Format. Default: 0.

-logverbosity

Log Verbosity Level. Default: 2.

-[no]joystick

Use Joystick. Default: Off.

-joystick_no

Joystick Number. Default: 0.

-[no]mouse

Use Mouse. Default: Off.

-mousemode

Mouse Control Mode. Default: 1.

-[no]broken_numdia

Broken NumPad Diagonals. Default: Off.

-dia_emphasis

Diagonals Emphasis Filter. Default: 0.

-[no]always_fire

Always Fire. Default: Off.

-[no]mousecapture

In-game Mouse Capture. Default: On.

-scrollradar

Radar Scroll Mode. Default: 2.

-[no]filter

Enable/disable motion interpolation. Interpolation is what makes animation smooth at high frame rates despite the game logic running at 33.33 fps. However, it also adds some input latency! Default: On.

-timefilter

Time filter, for smoothing out timing jitter induced by the operating system. Default: 50.

-countdown

Get Ready Countdown. Default: 5.

-starfield

Starfield Style. Default: 2.

-stars

Number of Parallax Stars. Default: 500.

-overheatloud

Overheat Warning Loudness. Default: 100.

-cannonloud

Player Cannons Loudness. Default: 100.

-[no]sound

Enable Sound. Default: On.

-[no]music

Enable Music. Default: On.

-[no]cached_sounds

Use Cached Sounds. Default: Off.

-[no]oss

Use OSS Sound Driver. Default: Off.

-samplerate

Sample Rate. Default: 44100.

-latency

Sound Latency. Default: 50.

-mixquality

Mixing Quality. Default: 3.

-vol

Master Volume. Default: 100.

-intro_vol

Intro Music Volume. Default: 100.

-sfx_vol

Sound Effects Volume. Default: 100.

-music_vol

In-Game Music Volume. Default: 30.

-reverb

Reverb Level. Default: 100.

-vol_boost

Volume Boost. Default: 0.

-[no]fullscreen

Fullscreen Display. Default: Off.

-videodriver

Display Driver. Default: 0.

-width

Horizontal Resolution. Default: 640.

-height

Vertical Resolution. Default: 480.

-aspect

Pixel Aspect Ratio. Default: 1000.

-depth

Display Depth. Default: 0.

-maxfps

Limit the framerate (fps). Saves power on laptops (75 works well), and can also avoid long stalls due to timesharing and background processes. Default: 100.

-maxfpsstrict

Strictly Regulated fps. Default: 0.

-buffer

Display Buffer Mode. Default: 1.

-[no]shadow

Use Software Shadow Buffer. Default: On.

-videomode

Video Mode. Default: 17200.

-[no]vsync

Enable Vertical Sync. Default: On.

-videopages

Number of Video Pages. Default: -1.

-scalemode

Scaling Filter Mode. Default: 1.

-[no]dither

Use Dithering. Default: On.

-dither_type

Dither Type. Default: 0.

-[no]broken_rgba8

Broken RGBA (OpenGL). Default: Off.

-[no]alpha

Use Alpha Blending. Default: On.

-brightness

Brightness. Default: 100.

-contrast

Contrast. Default: 100.

-files

Specify the root path of the game. Default: ""

-gfx

Specify the path to the game's graphics data. Default: ""

-sfx

Specify the path to the game's sound data. Default: ""

-scores

Specify the path to the game's score files. Default: ""

-size

(Not saved!) Screen Size (Obsolete). Default: 0.

-wait

Game Speed (Obsolete). Default: 30.

-bgm

(Not saved!) Background Music File (Obsolete). Default: ""

-threshold

(Not saved!) Limiter Gain. Default: 200.

-release

(Not saved!) Limiter Speed. Default: 50.

-internalres

(Not saved!) Texture Resolution. Default: 1.

-last_profile

Last used player profile. Default: 0.

-number_of_joysticks

Number of Connected Joysticks. Default: 0.

-[no]showcfg

(Not saved!) Show Configuration. Default: Off.

-[no]hiscores

(Not saved!) List High Scores. Default: Off.

-[no]highscores

(Not saved!) List High Scores. Default: Off.

-[no]override

(Not saved!) Ignore Configuration File. Default: Off.

-[no]debug

(Not saved!) Enable Debug Features. Default: Off.

-[no]fps

(Not saved!) Display frames per second in game screen. Default: Off.

-[no]noframe

(Not saved!) Do not render rounded corners on the playfield. Default: Off.

-[no]midi

(Not saved!) Enable MIDI Input. Default: Off.

-[no]cheat

(Not saved!) Enable/disable cheat mode. Cheat mode allows any level to be played, but highscores are not saved! Default: Off.

-[no]indicator

(Not saved!) Enable Collision Indicator Mode. Default: Off.

-[no]pushmove

(Not saved!) Enable Push Move Mode. Default: Off.

-[no]noparachute

(Not saved!) Disable SDL Parachute. Default: Off.

-[no]pollaudio

(Not saved!) Use Polling Audio Output. Default: Off.

-[no]autoshot

(Not saved!) Ingame screenshots/movie. Default: Off.

-[no]help

(Not saved!) Print usage info and exit. Default: Off.

-[no]options_man

(Not saved!) Print options for 'man'. Default: Off.

## FILES
~/.kobodlrc

The per-user configuration file for Kobo Deluxe.

## AUTHORS
Originally written by Akira Higuchi (a-higuti@math.hokudai.ac.jp), XKobo was turned into Kobo Deluxe by David Olofson <david@olofson.net>

## THANKS
Thanks, in no particular order, to...

Akira Higuchi

Author of the Original XKobo.

Masanao Izumo

Sound effects and original sound engine.

Torsten Giebl

Slackware.

David Andersson

Various Good Ideas.

Max Horn

Mac OS X & Build Script Patches.

Jeremy Sheeley

Player Profiles.

Tsuyoshi Iguchi

FreeBSD, NetBSD.

Samuel Hart

Joystick Support.

G. Low

Solaris.

Gerry Jo Trick Jellestad

Testing and ideas.

Riki

Intel Compiler.

Andreas Spaangberg

Sun Compiler & Bug Spotting.

SixK

Amiga Port.

Joey Hess

Debian.

Martijn van Oosterhout

FPS limiter.

Antonio Messina

Stage 1601+ difficulty wrap, Always Fire option.

Hans de Goede

Audio buffer handling bug.

Marianne Ibbotson

"Autopause" idea.

Sam Palmer

MS Windows testing.

Michael Sterrett

glSDL issues.

Sam Lantinga & Others

SDL, the Simple DirectMedia library.

Members of the SDL mailing list

Testing and ideas.

## COPYRIGHT
Copyright (c) 1995, 1996 Akira Higuchi

Copyright (C) 1997 Masanao Izumo

Copyright (C) 1999-2001 Simon Peter

Copyright (C) 2002 Florian Schulze

Copyright (C) 2002 Jeremy Sheeley

Copyright (C) 2005 Erik Auerswald

Copyright (c) 1999-2007 David Olofson

Kobo Deluxe is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License.


title: PC6001VX(6)

text:
# PC6001VX(6)

## NAME
PC6001VX - Cross platform version of NEC PC-6001 emulator based on PC6001V.

## DESCRIPTION
Cross platform version of NEC PC-6001 emulator based on PC6001V.

## OPTIONS
This emulator have no command-line options, so here I try to understand, how to run soft on this emulator

Open source BASIC images was placed in /usr/share/PC6001VX/compatible_rom/ folder. In first run program saying No ROM files found. Please copy ROM files to the ROM folder (/home/<USERNAME>/.pc6001vx4/rom/) or specify another folder. Do you want to specify another folder? Press No button and after this program answer '"Do you want to use the built-in compatible ROM?"'. Press Yes and start to using Emulator.

Choose number of pages of memory for soft usage (look on name of soft image for this computer).

Functional menu pinned on the right mouse button. Press them and go to Tape > Insert... and choose image file with program what you need.

Next, type cload in emulator and press Enter , the program will start to load. After that, type run and program will start.

## BUGS
No known bugs.

## AUTHOR
Tadahito Yao (twitter: @eighttails)

Man-page: Artyom Bystrov (arbars@altlinux.org)


abuse

package: abuse

title: abuse(6)

text:
# abuse(6)

## NAME
abuse - The Abuse game, by Crack dot Com and the Abuse community.

## SYNOPSIS
abuse [options]

## DESCRIPTION
Abuse is a port of the classic Crack dot Com side-scroller shoot-em-up Abuse. It uses the Simple DirectMedia Layer API to draw its graphics and play sound.

Abuse has the following additional features over the original game:

Stereo sound with panning.

Runs at any colour depth from 8bpp to 32bpp.

Can use a mousewheel for changing weapons.

Scaling to any resolution.

Can use OpenGL for hardware accelerated scaling and anti-aliasing.

Customizable keys.

## REQUIREMENTS
Abuse requires the following:

SDL 1.1.6 or above.

SDL-Mixer.

## OPTIONS
The following command-line options are available:

-fullscreen

Run Abuse in fullscreen mode.

-doublebuf

Use double-buffering when blitting to the screen. This is slower but can reduce image tearing or other artifacts. Only use if you notice any display problems.

-mono

Use mono sound like the original Abuse. This is faster.

-nosound

Disable sound altogether.

-scale <arg>

Scale the window by <arg> amount.

-gl

Enable OpenGL support.

-antialias

Enable anti-aliasing. (Only with -gl)

## CONFIGURATION
Abuse can load its settings from a configuration file stored in the user's home directory. The file is located at ($HOME/.abuse/abuserc). If either the directory or the configuration file don't exist they will be created automatically with default values.

The configuration file contains various settings for adjusting how Abuse behaves. Except for key settings, most of the options have an equivalent command-line option. Lines starting with a semi-colon(;) are ignored as comments.

The following options are available:

fullscreen = 1 | 0

Set starting in fullscreen mode 'on' or 'off'.

doublebuf = 1 | 0

Turn double buffering 'on' or 'off'.

mono = 1 | 0

Turn mono audio to 'on' or 'off'.

grabmouse = 1 | 0

Set locking the mouse to the window 'on' or 'off'.

scale = <amount>

Scale the game by the specified amount.

gl = 1 | 0

Turn OpenGL support 'on' or 'off'.

antialias = 1 | 0

Turn anti-aliasing 'on' or 'off'.

nosdlparachute = 1 | 0

Turn SDL handling segfaults to either 'on' or 'off'. For debugging purposes only.

The following options are for setting the keys used in the game. Valid values are any letter of the alphabet or number. Special keys like the cursor-keys include:

LEFT, RIGHT, UP, DOWN, CTRL_L, CTRL_R, ALT_L, ALT_R, SHIFT_L, SHIFT_R, BACKSPACE, INSERT, DELETE, PAGEUP, PAGEDOWN, TAB

left = <key>

Move character left.

right = <key>

Move character right.

up = <key>

Jump or climb up ladders.

down = <key>

Use switches, doors, teleports or climb down ladders.

fire = <key>

Fire currently selected weapon.

weapprev = <key>

Switch to the previous available weapon.

weapnext = <key>

Switch to the next available weapon.

## FILES
~/.abuse/abuserc - Abuse configuration file.

## SEE ALSO
abuse-tool(6)

## AUTHORS
Sam Hocevar <sam@hocevar.net>, Anthony Kruize <trandor@labyrinth.net.au> See also the AUTHORS file included with Abuse.


abuse-tool

title: abuse-tool(6)

text:
# abuse-tool(6)

## NAME
abuse-tool - Minimal data editor for the Abuse game files.

## SYNOPSIS
abuse-tool file.spe command [options]

## DESCRIPTION
abuse-tool allows to dump and edit the contents of Abuse SPEC (.spe) files.

## COMMANDS
list

list the contents of a SPEC file.

get <id>

dump the raw contents of entry <id> to the standard output.

getpcx <id>

dump entry <id> reformated as a PCX image to the standard output.

put <id> <type> <name>

insert the raw contents of file <name> at position <id> in the SPEC file, with file type <type>.

putpcx <id> <type> <name>

insert the contents of PCX image <name> at position <id> in the SPEC file, with file type <type>.

rename <id> <name>

set name of entry <id> to <name>.

move <id1> <id2>

move entry <id1> to position <id2>.

del <id>

delete entry <id> from the SPEC file.

## SEE ALSO
abuse(6)

## AUTHORS
Sam Hocevar <sam@hocevar.net>


adanaxisgpl

package: adanaxisgpl

title: adanaxisgpl(6)

summary: Action game in 4 spatial dimensions

text:
# adanaxisgpl(6)

## NAME
adanaxisgpl - Action game in 4 spatial dimensions

## SYNOPSIS
adanaxisgpl [--safe] [--recover] [--doc] [--help] [commands]

## DESCRIPTION
Documentation for this command can be found in the About Adanaxis PDF, which is installed in the documentation area (usually /usr/share/doc/adanaxisgpl-<version>).

This is the GPL version of the game - other versions may be available.

## OPTIONS
--help

Displays help.

--doc

Opens the program documentation, if possible.

--safe, --recover

Start in 'recovery mode'. This option resets the configuration to a very basic one, and disables program features that may cause problems. After quitting, the game can be restarted normally by omitting this option and features re-enabled via the program Options menu.

commands

Commands are passed to the internal intepreter. If no commands are given, the program executes the start.txt file from its system directory (usually /usr/share/adanaxisgpl/system).

## AUTHOR
Andy Southgate <andy.southgate@mushware.com>


airstrike

package: airstrike

title: airstrike(6)

text:
# airstrike(6)

```
            _    _          _        _ _

           / \  (_)_ __ ___| |_ _ __(_) | _____

          / _ \ | | '__/ __| __| '__| | |/ / _ \

         / ___ \| | |  \__ \ |_| |  | |   <  __/

        /_/   \_\_|_|  |___/\__|_|  |_|_|\_\___|
```

## DESCRIPTION
Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games.

## SYNOPSIS
airstrike [options]

## OPTIONS
Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options:

--fullscreen

Runs the game in fullscreen mode.

--sound

Runs game with sound effects, if support for that has been compiled in.

--nosound

Runs the game without sound.

--noalpha

Game graphics will not be antialiased. This makes it run faster.

--alpha

Game graphics will be antialiased.

--config CONFIGFILE

Use given configuration file instead of the one which location is compiled into Airstrike.

Configuration file name is '.airstrikerc' and it's located in your home directory.

## CONTROLS
Airstrike is controlled from keyboard:

RIGHT

Plane nose goes up.

LEFT

Plane nose goes down.

COMMA

Accelerate.

DOT

Shoot.

SPACE

Drop a bomb.

ESC

Pause game and open game options menu. From menu you can change options, view release notes and quit it.

## LICENCE
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU Public Licence (GPL).

## WARRANTY
None.

## COPYRIGHT AND CREDITS
Ulf Ekström

Game author, programming and graphics

Peter Eismann

Windows port, comments and ideas

Eero Tamminen

Sound, graphics, game objects, makefiles, comments and ideas

Alessandro Giusti

Graphics and ideas

And many others for comments, bug reports and ideas.


amoebax

package: amoebax

title: amoebax(6)

summary: Match-3 action-puzzle game

text:
# amoebax(6)

## NAME
amoebax - Match-3 action-puzzle game

## SYNOPSIS
amoebax [OPTIONS]

## DESCRIPTION
Amoebax is a match-3 action-puzzle game.

Defeat your opponents by filling up her grid. To fill your opponent's grid you need to join four or more amoebas of the same color either horizontally, vertically or a combination of the two but not in diagonal.

Play either as Kim or Tim in against six computer controlled opponents or challenge your friends in a tournament. If you just want to relax, try the training mode at your own pace.

## OPTIONS
-f, --fullscreen

Starts the game in full screen mode.

--enable-sound

Enables the sound and music but does not modify the volume level.

--disable-sound

Disables the sound and music. The volume level will stay at zero.

-h, --help

Displays a help message with the available options.

-V, --version

Prints the version information.

-w, --windowed

Starts the game in windowed mode instead of full screen.

## AUTHOR
Written by Jordi Fita <jordi@emma-soft.com>

## COPYRIGHT
Copyright © 2006-2007 Emma's Software <jordi@emma-soft.com>

This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation. There is NO WARRANTY; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.


asc

package: asc

title: asc(6)

summary: Advanced Strategic Command \- turn based strategy game

text:
# asc(6)

## NAME
asc - Advanced Strategic Command - turn based strategy game

## SYNTAX
asc [options]

## DESCRIPTION
This program is a free (GPL) turn based strategy game in the tradition of BattleIsle 2/3. Game can be played against human or computer. It features a 2-dim. map that is tiled into hexagons where units are placed. The object of the game varies from map to map. The most commonly know goal is to completely eliminate an oppononet by detroying all his units.

## OPTIONS
The following options are supported:

-x --xresolution <value> (640... default=800)

Set horizontal resolution to <value>

-y --yresolution <value> (480... default=600)

Set vertical resolution to <value>

-l --load <string>

Load a map, saved game, or email game on startup

-c --configfile <string>

Use given configuration file

-r --verbose <value> (0...10 default=0)

Set verbosity level to <value>

-w --window

Disable fullscreen mode

-f --fulscreen

Enable fullscreen mode (overriding config file)

-q --nosound

Disable sound

-h --help

Display help information

-v --version

Output version

## SEE ALSO
asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), asc_weaponguide (6)

## AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.

This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux distribution (but it may be used by others).


title: asc_demount(6)

summary: Advanced Strategic Command demount

text:
# asc_demount(6)

## NAME
asc_demount - Advanced Strategic Command demount

## SYNTAX
asc_demount [options] [archivefile]

## DESCRIPTION
This program extracts the content of ASC archive files. It is part of the game Advanced Strategic Command game.

## OPTIONS
The following options are supported:

-q --quiet

Disable informational output

-h --help

Display help information

-v --version

Output version

## SEE ALSO
asc (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), asc_weaponguide (6)

## AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.

This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux distribution (but it may be used by others).


title: asc_mapedit(6)

text:
# asc_mapedit(6)

## NAME
asc_mapedit - map editor for Advanced Strategic Command game

## SYNTAX
asc_mapedit [options]

## DESCRIPTION
This program is a map editor for turn based strategy game ASC. It is a part of Advanced Strategic Command game.

## OPTIONS
The following options are supported.

-x --xresolution <value> (640... default=800)

Set horizontal resolution to <value>

-y --yresolution <value> (480... default=600)

Set vertical resolution to <value>

-l --load <string>

Load a map on startup

-c --configfile <string>

Use given configuration file

-r --verbose <value> (0...10 default=0)

Set verbosity level to <value>

-w --window

Disable fullscreen mode (overriding config file)

-f --fulscreen

Enable fullscreen mode

-h --help

Display help information

-v --version

Output version

## SEE ALSO
asc (6), asc_demount (6), asc_makegfx (6), asc_mount (6), asc_weaponguide (6)

## AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.

This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux distribution (but it may be used by others).


title: asc_mount(6)

summary: Advanced Strategic Command mount

text:
# asc_mount(6)

## NAME
asc_mount - Advanced Strategic Command mount

## SYNTAX
asc_mount [options] [datafiles] [archivefile]

## DESCRIPTION
This program constructs ASC archive file from the data files. It is a part of Advanced Strategic Command game.

## OPTIONS
The following options are supported

-q --quiet

Disable informational output

-h --help

Display help information

-v --version

Output version

## SEE ALSO
asc (6), asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_weaponguide (6)

## AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.

This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux distribution (but it may be used by others).


title: asc_weaponguide(6)

text:
# asc_weaponguide(6)

## NAME
asc - Advanced Strategic Command weaponguide generator

## SYNTAX
asc_weaponguide [options]

## DESCRIPTION
This program generates html files that document ASCs units. It is a part of Advanced Strategic Command game.

## OPTIONS
The following options are supported:

-c --configfile <string>

Use given configuration file

-r --verbose <value> (0...10 default=0)

Set verbosity level to <value>

-d --directory <string>

Place all output files in different directory

-l --linkdir <string>

Relative directory for the menu links

-s --set <value> (0... default=0)

Only use unitset with given ID

-i --image

Generate images for units (Linux only)

-z --imgsize <value> (0... default=48)

Size of unit images

-f --framename <string> (default=main)

Name of the main frame

-t --style <string> (default=../../ug.css)

Name of the main pages' stylesheet

-m --menustyle <string> (default=asc.css)

Name of the menu stylesheet

-h --help

Display help information

-v --version

Output version

## SEE ALSO
asc (6) asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6),

## AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.

This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux distribution (but it may be used by others).