SDL_BeginGPUCopyPass(3)
| SDL_BeginGPUCopyPass(3) | SDL3 FUNCTIONS | SDL_BeginGPUCopyPass(3) |
NAME
SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUCopyPass * SDL_BeginGPUCopyPass(
SDL_GPUCommandBuffer *command_buffer);
DESCRIPTION
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
FUNCTION PARAMETERS
- command_buffer
- a command buffer.
RETURN VALUE
Returns a copy pass handle.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
