SDL_BindGPUComputeStorageTextures(3)

SDL_BindGPUComputeStorageTextures(3) SDL3 FUNCTIONS SDL_BindGPUComputeStorageTextures(3)

NAME

SDL_BindGPUComputeStorageTextures - Binds storage textures as readonly for use on the compute pipeline.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_BindGPUComputeStorageTextures(
    SDL_GPUComputePass *compute_pass,
    Uint32 first_slot,
    SDL_GPUTexture *const *storage_textures,
    Uint32 num_bindings);

DESCRIPTION

These textures must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUComputePipeline().

FUNCTION PARAMETERS

compute_pass
a compute pass handle.
first_slot
the compute storage texture slot to begin binding from.
storage_textures
an array of storage textures.
num_bindings
the number of storage textures to bind from the array.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_CreateGPUComputePipeline(3)

SDL 3.4.12 Simple Directmedia Layer