SDL_CreateSurfaceFrom(3)
| SDL_CreateSurfaceFrom(3) | SDL3 FUNCTIONS | SDL_CreateSurfaceFrom(3) |
NAME
SDL_CreateSurfaceFrom - Allocate a new surface with a specific pixel format and existing pixel data.
SYNOPSIS
#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
DESCRIPTION
No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.
Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888.
You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.
FUNCTION PARAMETERS
- width
- the width of the surface.
- height
- the height of the surface.
- format
- the SDL_PixelFormat for the new surface's pixel format.
- pixels
- a pointer to existing pixel data.
- pitch
- the number of bytes between each row, including padding.
RETURN VALUE
Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
