SDL_DrawGPUIndexedPrimitives(3)

SDL_DrawGPUIndexedPrimitives(3) SDL3 FUNCTIONS SDL_DrawGPUIndexedPrimitives(3)

NAME

SDL_DrawGPUIndexedPrimitives - Draws data using bound graphics state with an index buffer and instancing enabled.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_DrawGPUIndexedPrimitives(
    SDL_GPURenderPass *render_pass,
    Uint32 num_indices,
    Uint32 num_instances,
    Uint32 first_index,
    Sint32 vertex_offset,
    Uint32 first_instance);

DESCRIPTION

You must not call this function before binding a graphics pipeline.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

FUNCTION PARAMETERS

render_pass
a render pass handle.
num_indices
the number of indices to draw per instance.
num_instances
the number of instances to draw.
first_index
the starting index within the index buffer.
vertex_offset
value added to vertex index before indexing into the vertex buffer.
first_instance
the ID of the first instance to draw.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.4.12 Simple Directmedia Layer