SDL_DrawGPUPrimitivesIndirect(3)

SDL_DrawGPUPrimitivesIndirect(3) SDL3 FUNCTIONS SDL_DrawGPUPrimitivesIndirect(3)

NAME

SDL_DrawGPUPrimitivesIndirect - Draws data using bound graphics state and with draw parameters set from a buffer.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_DrawGPUPrimitivesIndirect(
    SDL_GPURenderPass *render_pass,
    SDL_GPUBuffer *buffer,
    Uint32 offset,
    Uint32 draw_count);

DESCRIPTION

The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndirectDrawCommand. You must not call this function before binding a graphics pipeline.

FUNCTION PARAMETERS

render_pass
a render pass handle.
buffer
a buffer containing draw parameters.
offset
the offset to start reading from the draw buffer.
draw_count
the number of draw parameter sets that should be read from the draw buffer.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.4.12 Simple Directmedia Layer