SDL_FillSurfaceRects(3)
| SDL_FillSurfaceRects(3) | SDL3 FUNCTIONS | SDL_FillSurfaceRects(3) |
NAME
SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
DESCRIPTION
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.
FUNCTION PARAMETERS
- dst
- the SDL_Surface structure that is the drawing target.
- rects
- an array of SDL_Rects representing the rectangles to fill.
- count
- the number of rectangles in the array.
- color
- the color to fill with.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function can be called on different threads with different surfaces.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
