SDL_FlushAudioStream(3)
| SDL_FlushAudioStream(3) | SDL3 FUNCTIONS | SDL_FlushAudioStream(3) |
NAME
SDL_FlushAudioStream - Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.
SYNOPSIS
#include <SDL3/SDL_audio.h>
bool SDL_FlushAudioStream(SDL_AudioStream *stream);
DESCRIPTION
It is legal to add more data to a stream after flushing, but there may be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.
FUNCTION PARAMETERS
- stream
- the audio stream to flush.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
