SDL_GL_DestroyContext(3)
| SDL_GL_DestroyContext(3) | SDL3 FUNCTIONS | SDL_GL_DestroyContext(3) |
NAME
SDL_GL_DestroyContext - Delete an OpenGL context.
SYNOPSIS
#include <SDL3/SDL_video.h>
bool SDL_GL_DestroyContext(SDL_GLContext context);
FUNCTION PARAMETERS
- context
- the OpenGL context to be deleted.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
