SDL_GL_SetAttribute(3)
| SDL_GL_SetAttribute(3) | SDL3 FUNCTIONS | SDL_GL_SetAttribute(3) |
NAME
SDL_GL_SetAttribute - Set an OpenGL window attribute before window creation.
SYNOPSIS
#include <SDL3/SDL_video.h>
bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
DESCRIPTION
This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use SDL_GL_GetAttribute() to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.
FUNCTION PARAMETERS
- attr
- an enum value specifying the OpenGL attribute to set.
- value
- the desired value for the attribute.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GL_CreateContext(3), SDL_GL_GetAttribute(3), SDL_GL_ResetAttributes(3)
| SDL 3.4.12 | Simple Directmedia Layer |
