SDL_GPUBufferRegion(3type)
| SDL_GPUBufferRegion(3type) | SDL3 DATATYPES | SDL_GPUBufferRegion(3type) |
NAME
SDL_GPUBufferRegion - A structure specifying a region of a buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBufferRegion
{
SDL_GPUBuffer *buffer; /**< The buffer. */
Uint32 offset; /**< The starting byte within the buffer. */
Uint32 size; /**< The size in bytes of the region. */
} SDL_GPUBufferRegion;
DESCRIPTION
Used when transferring data to or from buffers.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
