SDL_GPUTextureSupportsFormat(3)
| SDL_GPUTextureSupportsFormat(3) | SDL3 FUNCTIONS | SDL_GPUTextureSupportsFormat(3) |
NAME
SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and usage.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
bool SDL_GPUTextureSupportsFormat(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format,
SDL_GPUTextureType type,
SDL_GPUTextureUsageFlags usage);
FUNCTION PARAMETERS
- device
- a GPU context.
- format
- the texture format to check.
- type
- the type of texture (2D, 3D, Cube).
- usage
- a bitmask of all usage scenarios to check.
RETURN VALUE
Returns whether the texture format is supported for this type and usage.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
