SDL_GetGPUShaderFormats(3)
| SDL_GetGPUShaderFormats(3) | SDL3 FUNCTIONS | SDL_GetGPUShaderFormats(3) |
NAME
SDL_GetGPUShaderFormats - Returns the supported shader formats for this GPU context.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
FUNCTION PARAMETERS
- device
- a GPU context to query.
RETURN VALUE
Returns a bitflag indicating which shader formats the driver is able to consume.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
