SDL_GetGamepadAppleSFSymbolsNameForButton(3)
| SDL_GetGamepadAppleSFSymbolsNameForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadAppleSFSymbolsNameForButton(3) |
NAME
SDL_GetGamepadAppleSFSymbolsNameForButton - Return the sfSymbolsName for a given button on a gamepad on Apple platforms.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
FUNCTION PARAMETERS
- gamepad
- the gamepad to query.
- a button on the gamepad.
RETURN VALUE
Returns the sfSymbolsName or NULL if the name can't be found.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
