SDL_GetGamepadBindings(3)
| SDL_GetGamepadBindings(3) | SDL3 FUNCTIONS | SDL_GetGamepadBindings(3) |
NAME
SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
FUNCTION PARAMETERS
- gamepad
- a gamepad.
- count
- a pointer filled in with the number of bindings returned.
RETURN VALUE
Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
