SDL_GetGamepadConnectionState(3)
| SDL_GetGamepadConnectionState(3) | SDL3 FUNCTIONS | SDL_GetGamepadConnectionState(3) |
NAME
SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
- gamepad
- the gamepad object to query.
RETURN VALUE
Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
