SDL_GetGamepadMapping(3)
| SDL_GetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_GetGamepadMapping(3) |
NAME
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION
Details about mappings are discussed with SDL_AddGamepadMapping().
FUNCTION PARAMETERS
- gamepad
- the gamepad you want to get the current mapping for.
RETURN VALUE
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_AddGamepadMapping(3), SDL_GetGamepadMappingForID(3), SDL_GetGamepadMappingForGUID(3), SDL_SetGamepadMapping(3)
| SDL 3.4.12 | Simple Directmedia Layer |
