SDL_GetGamepadNameForID(3)

SDL_GetGamepadNameForID(3) SDL3 FUNCTIONS SDL_GetGamepadNameForID(3)

NAME

SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened.

FUNCTION PARAMETERS

instance_id
the joystick instance ID.

RETURN VALUE

Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError() for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetGamepadName(3), SDL_GetGamepads(3)

SDL 3.4.12 Simple Directmedia Layer