SDL_GetGamepadPath(3)
| SDL_GetGamepadPath(3) | SDL3 FUNCTIONS | SDL_GetGamepadPath(3) |
NAME
SDL_GetGamepadPath - Get the implementation-dependent path for an opened gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadPath(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad().
RETURN VALUE
Returns the implementation dependent path for the gamepad, or NULL if there is no path or the identifier passed is invalid.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
