SDL_GetGamepadTypeFromString(3)
| SDL_GetGamepadTypeFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadTypeFromString(3) |
NAME
SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType enum.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
FUNCTION PARAMETERS
- str
- string representing a SDL_GamepadType type.
RETURN VALUE
Returns the SDL_GamepadType enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
