SDL_GetGamepadVendor(3)
| SDL_GetGamepadVendor(3) | SDL3 FUNCTIONS | SDL_GetGamepadVendor(3) |
NAME
SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
DESCRIPTION
If the vendor ID isn't available this function returns 0.
FUNCTION PARAMETERS
- gamepad
- the gamepad object to query.
RETURN VALUE
Returns the USB vendor ID, or zero if unavailable.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
