SDL_GetRectUnion(3)
| SDL_GetRectUnion(3) | SDL3 FUNCTIONS | SDL_GetRectUnion(3) |
NAME
SDL_GetRectUnion - Calculate the union of two rectangles.
SYNOPSIS
#include <SDL3/SDL_rect.h>
bool SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
FUNCTION PARAMETERS
- A
- an SDL_Rect structure representing the first rectangle.
- B
- an SDL_Rect structure representing the second rectangle.
- result
- an SDL_Rect structure filled in with the union of rectangles A and B.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
