SDL_GetRectUnionFloat(3)
| SDL_GetRectUnionFloat(3) | SDL3 FUNCTIONS | SDL_GetRectUnionFloat(3) |
NAME
SDL_GetRectUnionFloat - Calculate the union of two rectangles with float precision.
SYNOPSIS
#include <SDL3/SDL_rect.h>
bool SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
FUNCTION PARAMETERS
- A
- an SDL_FRect structure representing the first rectangle.
- B
- an SDL_FRect structure representing the second rectangle.
- result
- an SDL_FRect structure filled in with the union of rectangles A and B.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
