SDL_GetTextureColorModFloat(3)
| SDL_GetTextureColorModFloat(3) | SDL3 FUNCTIONS | SDL_GetTextureColorModFloat(3) |
NAME
SDL_GetTextureColorModFloat - Get the additional color value multiplied into render copy operations.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);
FUNCTION PARAMETERS
- texture
- the texture to query.
- r
- a pointer filled in with the current red color value.
- g
- a pointer filled in with the current green color value.
- b
- a pointer filled in with the current blue color value.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetTextureAlphaModFloat(3), SDL_GetTextureColorMod(3), SDL_SetTextureColorModFloat(3)
| SDL 3.4.12 | Simple Directmedia Layer |
