SDL_InsertGPUDebugLabel(3)
| SDL_InsertGPUDebugLabel(3) | SDL3 FUNCTIONS | SDL_InsertGPUDebugLabel(3) |
NAME
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_InsertGPUDebugLabel(
SDL_GPUCommandBuffer *command_buffer,
const char *text);
DESCRIPTION
Useful for debugging.
On Direct3D 12, using SDL_InsertGPUDebugLabel requires
WinPixEventRuntime.dll to be in your PATH or in the same directory as your
executable. See
⟨URL: ⟩ for instructions on how to obtain it.
FUNCTION PARAMETERS
- command_buffer
- a command buffer.
- text
- a UTF-8 string constant to insert as the label.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
