SDL_PopGPUDebugGroup(3)
| SDL_PopGPUDebugGroup(3) | SDL3 FUNCTIONS | SDL_PopGPUDebugGroup(3) |
NAME
SDL_PopGPUDebugGroup - Ends the most-recently pushed debug group.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_PopGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer);
DESCRIPTION
On Direct3D 12, using SDL_PopGPUDebugGroup requires
WinPixEventRuntime.dll to be in your PATH or in the same directory as your
executable. See
⟨URL: ⟩ for instructions on how to obtain it.
FUNCTION PARAMETERS
- command_buffer
- a command buffer.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
