SDL_ReleaseGPUShader(3)
| SDL_ReleaseGPUShader(3) | SDL3 FUNCTIONS | SDL_ReleaseGPUShader(3) |
NAME
SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUShader(
SDL_GPUDevice *device,
SDL_GPUShader *shader);
DESCRIPTION
You must not reference the shader after calling this function.
FUNCTION PARAMETERS
- device
- a GPU context.
- shader
- a shader to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
