SDL_RenderCoordinatesToWindow(3)
| SDL_RenderCoordinatesToWindow(3) | SDL3 FUNCTIONS | SDL_RenderCoordinatesToWindow(3) |
NAME
SDL_RenderCoordinatesToWindow - Get a point in window coordinates when given a point in render coordinates.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y);
DESCRIPTION
This takes into account several states:
• The window dimensions.
• The logical presentation settings (SDL_SetRenderLogicalPresentation)
• The scale (SDL_SetRenderScale)
• The viewport (SDL_SetRenderViewport)
FUNCTION PARAMETERS
- renderer
- the rendering context.
- x
- the x coordinate in render coordinates.
- y
- the y coordinate in render coordinates.
- window_x
- a pointer filled with the x coordinate in window coordinates.
- window_y
- a pointer filled with the y coordinate in window coordinates.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_SetRenderLogicalPresentation(3), SDL_SetRenderScale(3), SDL_SetRenderViewport(3)
| SDL 3.4.12 | Simple Directmedia Layer |
