SDL_RenderPoint(3)
| SDL_RenderPoint(3) | SDL3 FUNCTIONS | SDL_RenderPoint(3) |
NAME
SDL_RenderPoint - Draw a point on the current rendering target at subpixel precision.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y);
FUNCTION PARAMETERS
- renderer
- the renderer which should draw a point.
- x
- the x coordinate of the point.
- y
- the y coordinate of the point.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
