SDL_RenderRect(3)
| SDL_RenderRect(3) | SDL3 FUNCTIONS | SDL_RenderRect(3) |
NAME
SDL_RenderRect - Draw a rectangle on the current rendering target at subpixel precision.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect);
FUNCTION PARAMETERS
- renderer
- the renderer which should draw a rectangle.
- rect
- a pointer to the destination rectangle, or NULL to outline the entire rendering target.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
