SDL_SavePNG(3)
| SDL_SavePNG(3) | SDL3 FUNCTIONS | SDL_SavePNG(3) |
NAME
SDL_SavePNG - Save a surface to a file in PNG format.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_SavePNG(SDL_Surface *surface, const char *file);
FUNCTION PARAMETERS
- surface
- the SDL_Surface structure containing the image to be saved.
- file
- a file to save to.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function can be called on different threads with different surfaces.
AVAILABILITY
This function is available since SDL 3.4.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
