SDL_SetGPURenderState(3)
| SDL_SetGPURenderState(3) | SDL3 FUNCTIONS | SDL_SetGPURenderState(3) |
NAME
SDL_SetGPURenderState - Set custom GPU render state.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state);
DESCRIPTION
This function sets custom GPU render state for subsequent draw calls. This allows using custom shaders with the GPU renderer.
FUNCTION PARAMETERS
- renderer
- the renderer to use.
- state
- the state to to use, or NULL to clear custom GPU render state.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should be called on the thread that created the renderer.
AVAILABILITY
This function is available since SDL 3.4.0.
| SDL 3.4.12 | Simple Directmedia Layer |
