SDL_SetGamepadSensorEnabled(3)
| SDL_SetGamepadSensorEnabled(3) | SDL3 FUNCTIONS | SDL_SetGamepadSensorEnabled(3) |
NAME
SDL_SetGamepadSensorEnabled - Set whether data reporting for a gamepad sensor is enabled.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled);
FUNCTION PARAMETERS
- gamepad
- the gamepad to update.
- type
- the type of sensor to enable/disable.
- enabled
- whether data reporting should be enabled.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
