SDL_SetSurfaceBlendMode(3)
| SDL_SetSurfaceBlendMode(3) | SDL3 FUNCTIONS | SDL_SetSurfaceBlendMode(3) |
NAME
SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
DESCRIPTION
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.
FUNCTION PARAMETERS
- surface
- the SDL_Surface structure to update.
- blendMode
- the SDL_BlendMode to use for blit blending.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function can be called on different threads with different surfaces.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
