SDL_SetTextInputArea(3)
| SDL_SetTextInputArea(3) | SDL3 FUNCTIONS | SDL_SetTextInputArea(3) |
NAME
SDL_SetTextInputArea - Set the area used to type Unicode text input.
SYNOPSIS
#include <SDL3/SDL_keyboard.h>
bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
DESCRIPTION
Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.
FUNCTION PARAMETERS
- window
- the window for which to set the text input area.
- rect
- the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it.
- cursor
- the offset of the current cursor location relative to rect->x, in window coordinates.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
