SDL_SetTextureAlphaMod(3)
| SDL_SetTextureAlphaMod(3) | SDL3 FUNCTIONS | SDL_SetTextureAlphaMod(3) |
NAME
SDL_SetTextureAlphaMod - Set an additional alpha value multiplied into render copy operations.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha);
DESCRIPTION
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * (alpha / 255)
Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
FUNCTION PARAMETERS
- texture
- the texture to update.
- alpha
- the source alpha value multiplied into copy operations.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetTextureAlphaMod(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3)
| SDL 3.4.12 | Simple Directmedia Layer |
