SDL_SetTexturePalette(3)
| SDL_SetTexturePalette(3) | SDL3 FUNCTIONS | SDL_SetTexturePalette(3) |
NAME
SDL_SetTexturePalette - Set the palette used by a texture.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette);
DESCRIPTION
Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
A single palette can be shared with many textures.
FUNCTION PARAMETERS
- texture
- the texture to update.
- palette
- the SDL_Palette structure to use.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.4.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
