SDL_UpdateWindowSurfaceRects(3)
| SDL_UpdateWindowSurfaceRects(3) | SDL3 FUNCTIONS | SDL_UpdateWindowSurfaceRects(3) |
NAME
SDL_UpdateWindowSurfaceRects - Copy areas of the window surface to the screen.
SYNOPSIS
#include <SDL3/SDL_video.h>
bool SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
DESCRIPTION
This is the function you use to reflect changes to portions of the surface on the screen.
This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
Note that this function will update _at least_ the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.
FUNCTION PARAMETERS
- window
- the window to update.
- rects
- an array of SDL_Rect structures representing areas of the surface to copy, in pixels.
- numrects
- the number of rectangles.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
