SDL_UploadToGPUTexture(3)

SDL_UploadToGPUTexture(3) SDL3 FUNCTIONS SDL_UploadToGPUTexture(3)

NAME

SDL_UploadToGPUTexture - Uploads data from a transfer buffer to a texture.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_UploadToGPUTexture(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTextureTransferInfo *source,
    const SDL_GPUTextureRegion *destination,
    bool cycle);

DESCRIPTION

The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.

You must align the data in the transfer buffer to a multiple of the texel size of the texture format.

FUNCTION PARAMETERS

copy_pass
a copy pass handle.
source
the source transfer buffer with image layout information.
destination
the destination texture region.
cycle
if true, cycles the texture if the texture is bound, otherwise overwrites the data.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.4.12 Simple Directmedia Layer