SDL_WaitForGPUIdle(3)
| SDL_WaitForGPUIdle(3) | SDL3 FUNCTIONS | SDL_WaitForGPUIdle(3) |
NAME
SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUIdle(
SDL_GPUDevice *device);
FUNCTION PARAMETERS
- device
- a GPU context.
RETURN VALUE
Returns true on success, false on failure; call SDL_GetError() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
