SDL_WindowSupportsGPUPresentMode(3)
| SDL_WindowSupportsGPUPresentMode(3) | SDL3 FUNCTIONS | SDL_WindowSupportsGPUPresentMode(3) |
NAME
SDL_WindowSupportsGPUPresentMode - Determines whether a presentation mode is supported by the window.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
bool SDL_WindowSupportsGPUPresentMode(
SDL_GPUDevice *device,
SDL_Window *window,
SDL_GPUPresentMode present_mode);
DESCRIPTION
The window must be claimed before calling this function.
FUNCTION PARAMETERS
- device
- a GPU context.
- window
- an SDL_Window.
- present_mode
- the presentation mode to check.
RETURN VALUE
Returns true if supported, false if unsupported.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
