SDL_WriteSurfacePixel(3)
| SDL_WriteSurfacePixel(3) | SDL3 FUNCTIONS | SDL_WriteSurfacePixel(3) |
NAME
SDL_WriteSurfacePixel - Writes a single pixel to a surface.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Like SDL_MapRGBA, this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.
FUNCTION PARAMETERS
- surface
- the surface to write.
- x
- the horizontal coordinate, 0 <= x < width.
- y
- the vertical coordinate, 0 <= y < height.
- r
- the red channel value, 0-255.
- g
- the green channel value, 0-255.
- b
- the blue channel value, 0-255.
- a
- the alpha channel value, 0-255.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function can be called on different threads with different surfaces.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.12 | Simple Directmedia Layer |
