WFMath_ZeroPrimitive(3)

WFMath::ZeroPrimitive< Shape >(3) WFMath WFMath::ZeroPrimitive< Shape >(3)

NAME

WFMath::ZeroPrimitive< Shape > - Utility class for providing zero primitives. This class will only work with simple structures such as Vector or Point which provide a m_elem structure. In order for it to access the m_elem structure it must be declared as a friend class of the class it will provide an instance of.

SYNOPSIS

#include <zero.h>

Public Member Functions


ZeroPrimitive (int dim)
Ctor. An instance of Shape with zero values will be created at construction time. const Shape & getShape () const
Gets the zeroed shape.

Detailed Description

template<typename Shape>

class WFMath::ZeroPrimitive< Shape >" Utility class for providing zero primitives. This class will only work with simple structures such as Vector or Point which provide a m_elem structure. In order for it to access the m_elem structure it must be declared as a friend class of the class it will provide an instance of.

Author:

Erik Hjortsberg erik@worldforge.org

Constructor & Destructor Documentation

template<typename Shape> WFMath::ZeroPrimitive< Shape >::ZeroPrimitive (int dim) [inline]

Ctor. An instance of Shape with zero values will be created at construction time.

Parameters:

dim The dimensions of the shape.

Author

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Sat Sep 30 2017 Version 1.0.2