openxcom(6)

OPENXCOM(6) Games Manual OPENXCOM(6)

NAME

openxcomAn open-source reimplementation of the original “UFO: Enemy Unknown” game

SYNOPSIS

openxcom [-? | -help] [-data path] [-user path] [-cfg path] [-master mod] [-KEY VALUE]

DESCRIPTION

openxcom is an open-source reimplementation of the popular “UFO: Enemy Unknown” game also known as “X-COM: UFO Defense” in North America, and its sequel “X-COM: Terror from the Deep” by publisher MicroProse. It is licensed under the GPL and written in C++ / SDL.

The options are as follows:

-?, -help
show command-line help
-data path
use path as the default Data Folder instead of auto-detecting
-user path
use path as the default User Folder instead of auto-detecting
-cfg path
use path as the default Config Folder instead of auto-detecting
-master mod
set mod the current master mod (eg. -master xcom2)
-KEY VALUE
set option KEY to VALUE instead of default/loaded value (eg. -displayWidth 640 ). See src/Engine/Options.cpp for a list of all potential options.

INSTALLATION

OpenXcom requires a vanilla copy of the X-COM resources — from either or both of the original games. Please refer to the README.md for the default search paths and the exact directory layout, as well as information on the Mod support.

SEE ALSO

https://openxcom.org, https://ufopaedia.org/index.php?title=OpenXcom

HISTORY

MicroProse releases “UFO: Enemy Unknown” in 1994, followed by “X-COM: Terror from the Deep” in 1995 with various sequels following. The OpenXcom project sees the light of day in 2010.

COPYRIGHT

Copyright © 2020 OpenXcom Developers

AUTHORS

OpenXcom Developers

2014-06-12 Linux 6.12.85-6.12-alt1