russian-doom(6)
| russian-doom(6) | Games Manual | russian-doom(6) |
NAME
Russian Doom
SYNOPSIS
russian-doom [OPTIONS]
DESCRIPTION
Russian Doom is limit-removing source port of Id Software's 1993
game "Doom". It has numerous vanilla bug fixes, enhanced 640x400
display resolution, improved game palettes and offers many optional
aesthetic game enhancements along with maximum possible translation to the
Russian language.
For more information, visit
https://github.com/Russian-Doom/russian-doom/wiki
OPTIONS
- -h, --help
- Show this help message
- --Version
- Show version information
- -lang <lang>
- Force specified language before config file is loaded and ignoring the value from it. Language can be changed later in the Options menu. Valid values are: 'en', 'ru'
- -iwad <path>
- Specify an IWAD file. <path> can be absolute or relative to one of the WAD search locations
- -file <path> ...
- Load the given PWAD(s). <path> can be absolute or relative to one of the WAD search locations
- -deh <path> ...
- Load the given dehacked patch(es). <path> can be absolute or relative to one of the WAD search locations
- -nocheats
- Ignore cheats in dehacked files
- -nodeh, -nodehlump
- Don't load DEHACKED lumps from WADs
- -nwtmerge <path> ...
- Simulates the behavior of NWT's -merge option. Multiple files may be specified
- -af <path> ...
- Simulates the behavior of NWT's -af option, merging flats into the main IWAD. Multiple files may be specified
- -as <path> ...
- Simulates the behavior of NWT's -as option, merging sprites into the main IWAD. Multiple files may be specified
- -aa <path> ...
- Equivalent to '-af <paths> -as <paths>'
- -autoloadroot <dir>
- Specify root directory for autoload
- -noautoload
- Disable auto-loading of WAD files
- -response <path>
- Load extra command line arguments from the given response file
- -gus_patches <dir>
- Specify GUS patches location
- -config <path>
- Load configuration from the specified file, instead of the default
- -savedir <dir>
- Specify directory for savegames
- -loadgame <slot>
- Load the game in savegame <slot>
- -skill <skill>
- Set the game skill, 1-6 (1: easiest, 6: hardest). A skill of 0 disables all monsters
- -map, -warp {<x> [<y>] | E<x>M<y>}
- Start a game immediately, warping to level E<x>M<y> (Doom 1) (default y = 1)
- -map, -warp {<x> | MAP<x>}
- Start a game immediately, warping to level MAP<x> (Doom 2)
- -episode <n>
- Start playing on episode <n> (1-3, 1-4 for \'The Ultimate Doom\', episode 5 available if non-compat version of SIGIL.WAD is loaded)
- -nomonsters
- Disable monsters
- -respawn
- Monsters respawn after being killed
- -fast
- Monsters move faster
- -coop_spawns
- Single player game with additional spawns as in cooperative netgame
- -turbo [<x>]
- Turbo mode. The player's speed is multiplied by [x]%%. If unspecified, <x> defaults to 200. Values are rounded up to 10 and down to 400
- -vanilla
- Activate vanilla gameplay mode. All optional enhancements will be disabled without modifying configuration files
- -beta
- Emulate Press Beta Doom version
- -jaguar
- Emulate Atari Jaguar Doom version
- -pack <pack>
- Explicitly specify a Doom II \'mission pack\' to run as, instead of detecting it based on the file name. Valid values are: 'doom2', 'tnt' and 'plutonia'
- -gameversion <version>
- Emulate a specific version of Doom. Valid values are '1.2', '1.666', '1.7', '1.8', '1.9', 'ultimate', 'doomse', 'final', 'final2'
- -complevel <n>
- Toggle various bug fixes and enhanced features for maximum compatibility with other (related) source ports. Valid values are: '0' - Doom v1.2, '1' - Doom v1.666, '2' - Doom v1.9, '3' - Ultimate Doom, '4' - Final Doom
- -mb <size>
- Specify the heap <size>, in MiB (default '16')
- -setmem <version>
- Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: 'dos622', 'dos71', 'dosbox'. The default is to emulate DOS 7.1 (Windows 98)
- -donut <x> <y>
- Use the specified magic values when emulating behavior caused by memory overruns from improperly constructed donuts. In Vanilla Doom this can differ depending on the operating system. The default is to emulate the behavior when running under Windows 98
- -reject_pad_with_ff
- Pad remaining space of the REJECT lump with 0xff
- -blockmap
- (re-)create BLOCKMAP if necessary
- -mmap
- Use the OS's virtual memory subsystem to map WAD files directly into memory
- -fullscreen
- Run in fullscreen mode
- -window, -nofullscreen
- Run in a window
- -width <W>
- Specify the screen width, in pixels. Height is determent automatically. Implies '-window'
- -height <H>
- Specify the screen height, in pixels. Width is determent automatically. Implies '-window'
- -geometry <W>x<H>
- Specify the dimensions of the window. Implies '-window'
- -1
- Don't scale up the screen. Implies '-window'
- -2
- Double up the screen to 2x its normal size. Implies '-window'
- -3
- Double up the screen to 3x its normal size. Implies '-window'
- -devparm
- Show console window and log more debug info
- -nogui
- Don't show error message dialog box
- -nosound
- Disable all sound output
- -nosfx
- Disable sound effects
- -nomusic
- Disable music
- -noblit
- Disable blitting the screen
- -nomouse
- Disable the mouse
- -nograbmouse
- Don't grab the mouse when running in windowed mode
- -playdemo <demo>
- Play back the demo named <demo>.lmp. Demo lumps in working directory have priority over ones from wad files
- -timedemo <demo>
- Play back the demo named <demo>.lmp with uncapped tic rate. Demo lumps in working directory have priority over ones from wad files
- -nodraw
- Disable rendering the screen entirely in -timedemo mode
- -record <demo>
- Record demo to file <demo>.lmp stored into working directory
- -maxdemo <size>
- Specify the demo buffer size (KiB)
- -strictdemos
- When recording or playing back demos, disable any extensions of the vanilla demo format - record demos as vanilla would do, and play back demos as vanilla would do
- -statdump <file>
- Dump statistics information of the levels that were played to the specified <file>. The output from this option matches the output from statdump.exe. If '-' provided as <file> argument, statistics will be printed to console
- -longtics
- Record or playback a demo with high resolution turning
- -shorttics
- Play with low turning resolution to emulate demo recording
- -autojoin
- Automatically search the local LAN for a multiplayer server and join it
- -connect <address>
- Connect to a multiplayer server running on the given <address>
- -drone
- Join the server as an observer client
- -solo-net
- Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos
- -server
- Start a multiplayer server, listening for connections
- -privateserver
- When running a server, don't register with the chocolate-doom global master server. Implies -server
- -dedicated
- Start a dedicated server, routing packets but not participating in the game itself
- -port <port>
- Use the specified UDP <port> for communications (default '2342')
- -servername <name>
- When starting a network server, specify a <name> for the server
- -nodes <n>
- Autostart the netgame when <n> clients have joined the server
- -ignoreversion
- When running a netgame server, ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all
- -newsync
- Use new network client sync code rather than the classic sync code. This is disabled by default because it has some bugs
- -extratics <n>
- Send <n> extra tics in every packet as insurance against dropped packets
- -dup <n>
- Reduce the resolution of turning by a factor of <n>, reducing the amount of network bandwidth needed
- -avg
- Austin Virtual Gaming: Levels will end after 20 minutes
- -deathmatch
- Start a deathmatch game
- -altdeath
- Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds
- -dm3
- Start a deathmatch 3.0 game. Weapons stay in place and all items respawn after 30 seconds
- -timer <n>
- For multiplayer games: exit each level after <n> minutes
- -left
- Run as the left screen in three screen mode
- -right
- Run as the right screen in three screen mode
- -search
- Query the chocolate-doom Internet master server for a global list of active servers
- -query <address>
- Query the status of the server running on the given IP <address>
- -localsearch
- Search the local LAN for running servers
FILES
- $HOME/.local/share/russian-doom/russian-doom.ini
- The configuration file for russian-doom.
AUTHORS
Russian Doom is maintained by Leonid Murin (Dasperal). It is based on the Chocolate Doom by Simon Howard and Crispy Doom by Fabian Greffrath, with significant additions from Doom Retro by Brad Harding.
COPYRIGHT
Copyright © id Software Inc. Copyright © 2005-2016
Simon Howard. Copyright © 2016–2023 Julian Nechaevsky.
Copyright © 2020–2023 Leonid Murin (Dasperal).
This is free software. You may redistribute copies of it under the terms of
the GNU General Public License v2.0
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html. There is NO
WARRANTY, to the extent permitted by law.
