SDL_GetGamepadButtonFromString(3)
| SDL_GetGamepadButtonFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadButtonFromString(3) |
NAME
SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton enum.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
FUNCTION PARAMETERS
- str
- string representing a SDL_Gamepad button.
RETURN VALUE
Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
