SDL_GetGamepadStringForButton(3)
| SDL_GetGamepadStringForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForButton(3) |
NAME
SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton enum to a string.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS
- an enum value for a given SDL_GamepadButton.
RETURN VALUE
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
