SDL_GetRectIntersectionFloat(3)
| SDL_GetRectIntersectionFloat(3) | SDL3 FUNCTIONS | SDL_GetRectIntersectionFloat(3) |
NAME
SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.
SYNOPSIS
#include <SDL3/SDL_rect.h>
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
DESCRIPTION
If result is NULL then this function will return false.
FUNCTION PARAMETERS
- A
- an SDL_FRect structure representing the first rectangle.
- B
- an SDL_FRect structure representing the second rectangle.
- result
- an SDL_FRect structure filled in with the intersection of rectangles A and B.
RETURN VALUE
Returns true if there is an intersection, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
