SDL_WarpMouseGlobal(3)
| SDL_WarpMouseGlobal(3) | SDL3 FUNCTIONS | SDL_WarpMouseGlobal(3) |
NAME
SDL_WarpMouseGlobal - Move the mouse to the given position in global screen space.
SYNOPSIS
#include <SDL3/SDL_mouse.h>
bool SDL_WarpMouseGlobal(float x, float y);
DESCRIPTION
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
FUNCTION PARAMETERS
- x
- the x coordinate.
- y
- the y coordinate.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
