SDL_CloseGamepad(3)
| SDL_CloseGamepad(3) | SDL3 FUNCTIONS | SDL_CloseGamepad(3) |
NAME
SDL_CloseGamepad - Close a gamepad previously opened with SDL_OpenGamepad().
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
void SDL_CloseGamepad(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad().
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
